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Nonprofit · EIN 87-2782692

WINNERS CIRCLE XR ACADEMY INC

Tax-exempt · PROVIDENCE, RI 02903

Financials

$262K$187K2023$195K$307K2024$205K$258K2025
Revenue Expenses · by fiscal year end
Financials of WINNERS CIRCLE XR ACADEMY INC by year, from its e-filed returns
Year endedFormRevenueExpensesNet incomeTotal assetsLiabilitiesNet assets
December 31, 2025990$205,349$257,611-$52,262$38,194$0$38,194
December 31, 2024990-EZ$195,092$306,710-$111,618$90,456–$90,456
December 31, 2023990$261,565$186,991$74,574$202,074$0$202,074
Financial details: 990 for the year ended December 31, 2025

Revenue

Contributions, gifts and grants
$163,483
Program service revenue
$41,866
Investment income
$0
Other revenue
$0

Expenses

Grants and similar amounts paid
$0
Compensation of officers, directors and key employees
$95,115
Other salaries and wages
$13,104
Salaries, compensation and benefits (total)
$141,492
Professional fundraising fees
$4,850
Occupancy
$27,425
Travel
$9,119
Depreciation
$8,847
Program services (functional)
$33,058
Management and general (functional)
$219,703
Fundraising (functional)
$4,850

Balance sheet and other

Total assets, start of year
$90,455
Total assets, end of year
$38,194
Total liabilities, end of year
$0
Net assets, end of year
$38,194
Land, buildings and equipment
$22,123
Net assets without donor restrictions
$38,194
Gross receipts
$205,349
Employees
0
Volunteers
0
Year formed
2021
State of legal domicile
RI

From the e-filed returns the IRS publishes as XML (latest three processing years; amended returns replace the original). PDF copies at the IRS.

Officers, directors and key employees

As listed on the 990 for the year ended December 31, 2025, highest compensation first.

NameTitleHours / weekCompensation
JUAN RODRIGUEZExecutive Director
Officer
35$100,000
Sheyla MontalvoBoard Member
Officer
0.2$0
GLADYS THOMPSONVice President
Officer
0.2$0
JOHN ROIASTreasurer
Officer
0.2$0
John McGray IIIBoard Member
Officer
0.2$0
Richard OlivieraBoard Member
Officer
0.2$0
Laionel CintronSecretary
Officer
0.2$0
Stephanie GonzalezBoard Member
Officer
0.2$0
990-EZ for the year ended December 31, 2024: 7 people
NameTitleHours / weekCompensation
JUAN RODRIGUEZEXECUTIVE DIRECTOR35$78,000
JOHN ROIASTREASURER0.2$0
HEIDI GARCIAPRESIDENT0.2$0
ANNETTE OGUNNAIKESECRETARY0.2$0
ALEX MINAYABOARD MEMBER0.2$0
GLADYS THOMPSONBOARD MEMBER0.2$0
REYAN DATTABOARD MEMBER0.2$0
990 for the year ended December 31, 2023: 6 people
NameTitleHours / weekCompensation
JUAN RODRIGUEZEXECUTIVE DIRECTOR
Trustee or director
35$60,577
MELISSA KEARNSPRESIDENT
Trustee or director, Officer
0.2$0
ROSA ARIAS-PERRYSECRETARY
Trustee or director, Officer
0.2$0
JOHN ROIASTREASURER
Trustee or director, Officer
0.2$0
LUCELY RODRIGUEZBOARD MEMBER
Trustee or director
0.2$0
CASSANDRA JOHNSBOARD MEMBER
Trustee or director
0.2$0

Address and contacts

Address (IRS master file)
PO BOX 5814, PROVIDENCE, RI 02903-0814
In care of
% JUAN J RODRIGUEZ
Mailing address (990-N for 2021)
PO Box 5814, Providence RI 02903
Principal officer (990 for 2025)
Juan J Rodriguez, PO Box 5814, Providence, RI 02903
Principal officer (990-N for 2021)
Juan J Rodriguez, PO Box 5814, Providence RI 02903
Signed the 990
John Roias, Treasurer
Phone
(401) 497-6988

Mission

Empowering underserved students with access to advanced technology and dynamic educational STEAM Science Technology Engineering Arts and Mathematics programs and competitions to develop critical skills for the future.

990 for the year ended December 31, 2025

Program accomplishments

  • MindBlast XR Hackathon -is a dynamic immersive event where participants develop innovative XR solutions for gaming education and social impact. The 2025 event brought together over 200 students developers and educators providing mentorship industry networking and hands-on training in VR AR development. Teams worked on projects to solve real-world challenges with winning ideas receiving funding and incubation support. This initiative promotes collaboration innovation and career readiness in emerging technology fields.
    Expenses $8,725
  • Drone Aviation Program The Drone Aviation Program provides students with hands-on training in unmanned aerial systems UAS focusing on drone operation flight safety and aerial data collection. Participants learn the fundamentals of aviation FAA regulations and real-world applications such as mapping photography and environmental monitoring. The program integrates STEM concepts including physics engineering and technology preparing students for careers in aviation logistics and emerging drone-related industries while promoting responsible and safe drone use. Program Metrics FY25: a. Trained more than 50 students in drone operation and safety b. Delivered over 20 hands-on flight training sessions c. 100% of participants completed foundational flight training modules d. Introduced FAA safety and compliance standards to all participants e. Completed more than 5 real-world simulation projects
    Expenses $7,678 · revenue $8,308
  • Esports Program The Esports Program engages students through competitive gaming while developing critical skills such as teamwork communication and strategic thinking. Participants take part in structured gaming leagues coaching sessions and workshops that emphasize both gameplay and career pathways in the esports industry including broadcasting event management and game design. The program creates a positive and inclusive environment where students build leadership skills digital citizenship and academic discipline while exploring opportunities in a rapidly growing global industry. Program Metrics FY25: a. Engaged more than 75 students in structured leagues and training sessions b. Hosted over 10 competitive events and tournaments c. Approximately 80% of participants demonstrated improved teamwork and communication skills d. Introduced at least 5 career pathways within the esports and digital media industry e. Maintained a participant retention rate of approximately 85%
    Expenses $4,389
  • The Travel While Black VR Workshop uses immersive virtual reality experiences to educate participants on the historical and social realities of racial injustice and the African American travel experience. Through guided discussions and interactive VR storytelling participants explore themes of civil rights equity and social justice. The workshop promotes empathy cultural awareness and meaningful dialogue creating a space for reflection and education through innovative technology. Program Metrics FY25: a. Engaged more than 75 participants across workshops and events b. Facilitated over 10 guided discussion sessions c. Approximately 85% of participants reported increased cultural awareness d. Partnered with schools and community organizations for program delivery e. Delivered immersive VR experiences to all participants
    Expenses $3,852
  • Next Gen Classrooms Initiative The Next Gen Classrooms Initiative transforms traditional learning environments into technology-driven spaces that integrate VR AR and interactive digital tools. This program equips educators and students with cutting-edge resources to enhance instruction engagement and learning outcomes. By incorporating immersive technologies into the curriculum the initiative supports personalized learning increases student participation and prepares learners for future careers in technology and innovation. Program Metrics FY25: a. Implemented immersive technology in 3-5 partner classrooms or schools b. Reached more than 150 students through classroom integration c. Trained over 10 educators on VR AR instructional tools d. Increased student engagement by approximately 30% teacher-reported e. Delivered more than 15 immersive learning sessions
    Expenses $2,425
  • LEGO Robotics Program - engages students in hands-on STEM learning by teaching them how to design build and program LEGO-based robots. Using LEGO Mindstorms and Spike Prime participants explore engineering mechanics and coding principles while completing robotic challenges and competitions. In 2025 the program served over 100 students fostering teamwork problem-solving and innovation. By partnering with local schools and community organizations the program provides accessible robotics education that prepares students for future careers in robotics engineering and technology.
    Expenses $1,741 · revenue $19,958
  • STEAM Boot Camp The STEAM Boot Camp is an intensive short-term program designed to introduce students to science technology engineering arts and mathematics through hands-on experiential learning. Participants engage in interactive workshops covering coding robotics digital design and problem-solving challenges. The boot camp fosters collaboration creativity and critical thinking while exposing students to a wide range of STEM STEAM career pathways in an engaging and fast-paced environment. Program Metrics FY25: a. Served more than 60 students across multiple boot camp cohorts b. Delivered over 25 hours of intensive instruction per cohort c. Approximately 90% of participants completed at least one hands-on project d. Covered 4 or more core STEAM disciplines e. Achieved participant engagement scores of approximately 90% or higher
    Expenses $1,544 · revenue $3,500
  • XR Game Development After-School Program - The provides students with hands-on experience in game development virtual reality VR and augmented reality AR. Participants learn coding 3D modeling and interactive storytelling helping them build technical skills and digital literacy. In 2025 the program served over 100 students offering weekly workshops in collaboration with local schools and community centers. The initiative introduces youth to STEM careers and emerging technologies fostering creativity critical thinking and problem-solving skills.
    Expenses $1,352 · revenue $8,000
  • VR Game Design After-School Program VR Game Design is an immersive project-based program that introduces students to virtual reality VR augmented reality AR and game development. Participants learn coding 3D modeling and interactive storytelling while building their own VR experiences. The program emphasizes creativity problem-solving and technical skill development preparing students for careers in gaming simulation and emerging technologies. Through partnerships with local schools and community centers the program provides accessible hands-on STEM education and fosters innovation and digital literacy among youth. Program Metrics FY25: a. Served over 100 students through weekly instructional sessions b. Delivered more than 40 workshops focused on VR AR development c. Approximately 85% of participants completed a functional VR project d. Partnered with 3-5 schools and community organizations e. Achieved approximately 90% student satisfaction based on surveys
    Expenses $1,352 · revenue $2,100

What it must file and when

IRS records say it files Form 990 or 990-EZ. Based on its last return; a smaller organization may file the 990-N. Its accounting year ends in December, so each return is due on the 15th day of the 5th month after that.

Tax yearYear endedDueIRS public records
2025December 31, 2025May 15, 2026990 on file
2024December 31, 2024May 15, 2025990-EZ on file
2023December 31, 2023May 15, 2024990 on file

IRS record

EIN
87-2782692
Tax-exempt status
501(c)(3): Charitable, religious, educational or scientific organization
Foundation status
Publicly supported organization (170(b)(1)(A)(vi))
Donations deductible (Pub 78)
Public charity, 50% deduction limit
Exempt since
2022
Accounting year ends
December
Files
Form 990 or 990-EZ
Category (NTEE)
Education (B90)
Assets (IRS master file)
$90,456
Income (IRS master file)
$195,092

Filing history

FormYear endedRevenueExpensesAssetsReturn
990December 2025$205,349$257,611$38,194IRS
990-EZDecember 2024$195,092$306,710$90,456IRS
990December 2023$261,565$186,991$202,074XML
990December 2022$200,925$73,425$127,500IRS
990-N for 2021
Officer: Juan J Rodriguez
December 31, 2021≤ $50,000 receipts––e-Postcard

990-N: the IRS bulk file holds only the latest e-Postcard per organization; earlier years come from archived copies of that file since 2020 and can have gaps (the IRS e-Postcard search lists every one). 990, 990-EZ, 990-PF, 990-T: every e-filed return in the IRS e-file index since 2019; XML for the latest three processing years, amounts from the IRS Statistics of Income extracts before that. PDF copies and determination letters at the IRS (search EIN 87-2782692).

Questions about WINNERS CIRCLE XR ACADEMY INC

What is the EIN of WINNERS CIRCLE XR ACADEMY INC?
The employer identification number (EIN) of WINNERS CIRCLE XR ACADEMY INC is 87-2782692.
Is WINNERS CIRCLE XR ACADEMY INC tax-exempt?
Yes. The IRS lists it as tax-exempt under section 501(c)(3) since 2022.
Are donations to WINNERS CIRCLE XR ACADEMY INC tax-deductible?
Yes. It is listed in IRS Publication 78 (Public charity, 50% deduction limit).
Which annual return does WINNERS CIRCLE XR ACADEMY INC file?
Form 990 or 990-EZ. Based on its last return; a smaller organization may file the 990-N.
When is the next return of WINNERS CIRCLE XR ACADEMY INC due?
The return for tax year 2026 (the year ending December 31, 2026) is due May 17, 2027. Form 8868 extends it by six months; the 990-N cannot be extended.
When did WINNERS CIRCLE XR ACADEMY INC last file with the IRS?
The latest return in the IRS public files is the 990 for the year ended December 2025.
Who is the principal officer of WINNERS CIRCLE XR ACADEMY INC?
The 990 for the year ended December 31, 2025 names Juan J Rodriguez.
Who are the officers and directors of WINNERS CIRCLE XR ACADEMY INC?
The 990 for the year ended December 31, 2025 lists 8 people; 1 received compensation from the organization, the highest $100,000 (JUAN RODRIGUEZ, Executive Director).
How much revenue does WINNERS CIRCLE XR ACADEMY INC have?
On its 990 for the year ended December 31, 2025 it reported revenue of $205,349, expenses of $257,611 and total assets of $38,194 at year end.

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